The Random Transform Tool is a lightweight and efficient MAXScript utility designed to help artists quickly add variation to selected objects in 3ds Max. Whether you're scattering props, vegetation, or assets in a scene, this tool gives you full control over randomizing position, rotation, scale, and mirroring along the X-axis — all in one click.
It’s perfect for breaking up repetition in environments, speeding up layout tasks, and adding a touch of chaos where it’s needed most.
This script is completely free to use. If you'd like to support the author, you can purchase the extended license!
Load the script into 3ds Max using the MAXScript Editor or by drag-and-drop.
The “Random Transform Tool” dialog will appear.
Use the interface to:
Click “Select Objects” to update selection count.
Toggle checkboxes to enable:
Randomize Position (X,Y): Moves objects randomly within a defined range.
Randomize Rotation (Z): Rotates objects randomly around the Z-axis (useful for floor objects).
Randomize Scale: Applies uniform random scale variation.
Random Mirror X-Axis: Randomly mirrors some objects across the X-axis (50% chance).
Adjust each parameter’s range or intensity using the spinners.
Click “Apply Transform” to instantly apply the transformations to all selected objects.
The script outputs debug info to the MAXScript Listener for transparency.
Fast, non-destructive random transforms
Works with any object type (meshes, proxies, etc.)
Fully undoable in one step
Optional mirroring for natural asymmetry
Ideal for game assets, archviz, foliage, debris, props